(list found @ Kotaku)
Oh…….My…….God…….
I think I may have just shit myself. I can now officially say that I am now more hyped for PAX than I had ever been in the past. How is this possible, you ask?
The guys over @ PA have released a list of all the game companies that will be featuring exhibits over at this year’s expo. Guess how many there are? 30? no. 40? Higher. 512332? Okay, too high. There will be a grand total of 53 companies featuring as-yet unreleased games at the show, including Nintendo, Sony, and Microsoft. The one I am personally most hyped for, however, is Harmonix. I really wanna get my hands on Rock Band.
Here’s the list:
Penny Arcade Expo ‘07 Triples Amount of Game Exhibits
Headliners include Nintendo, Microsoft, Sony and Ubisoft
Seattle, Washington – June 27, 2007 Penny Arcade today announced that exhibit space is sold out for its upcoming Penny Arcade Expo (PAX) gaming culture festival, officially tripling the size of exhibit space from previous years. The 4th annual event, which moved to the Washington State Convention & Trade Center in downtown Seattle this year in order to accommodate interest from both exhibitors and a rapidly growing number of attendees, is slated to take place August 24th-26th.
“We thought that by tripling the available exhibitor space, we’d have enough room for everybody. I guess we were wrong.” said Penny Arcade’s director of sales, Mike Fehlauer. “We do our best to throw a kickass party for the gamer community, and so we’re grateful-and relieved-that the response has been so positive. Exhibitors and attendees alike have decided that PAX is the show to attend; it’s the only place where you’ll find tabletop, console, and PC gamers and exhibitors-plus concerts, tournaments, panels, and freeplay-under the same roof, with no BS.”
On the exhibit floor, PAX ‘07 attendees can expect to try their hands at yet-to-be-released games and products from exhibitors including Nintendo, Microsoft, Sony, Ubisoft, Electronic Arts/Mythic, Harmonix, Foundation 9, Sierra/Vivendi Universal, Wizards of the Coast, NCSoft, Sabertooth Games, D3 Publishing, Telltale Games, the Behemoth, Namco-Bandai, Upper Deck, Wizkids, Atari, ArenaNet, Hothead Games, America’s Army and Rockstar. (See below for a complete list of exhibitors this year) In addition to showing a multitude of pre-release games on its show floor, PAX offers attendees a host of game-related conference sessions, parties, concerts, tournaments and more!
Game publishers and developers interested in attending PAX 2008 should contact Mike Fehlauer at mikef@penny-arcade.com.
Complete List of Exhibitors for PAX 2007
1up.com
America’s Army
ArenaNet
Astro Gaming
Atari
The Behemoth
The Bungie Store!
CCP/Whitewolf
D3 Publishing
DeVry University
Digipen
Dolby
EA Mythic
The ECA
Fantasy Flight Games
Flying Lab Software
Foundation 9 Entertainment
Gamecock Media Group
GameTap
GameTrailers.com
Garage Games
Gas Powered Games
Green Ronin Publishing
The Guildhall
Harmonix
ITT Tech
Konami
Longbow Digital Arts
Metanet Software
Microsoft
Namco Bandai
Nintendo of America
Nvidia
Octopi
Paizo Publishing
Pink Godzilla
Privateer Press
Rockstar Games
Sabertooth Games
Sierra/Vivendi Games
Sony Computer Entertainment of America
Strategy Computers
Sumo Lounge
Tablestar Games
Technomancer Press
Telltale Games
Tenacious Games
Turbine
Ubisoft
UDON Entertainment
Upper Deck Entertainment
Wizards of the Coast
Wizkids
/giddy laughter





Old School/New School: The Prince of Inspiration
18 06 2007There’s a widely-held opinion within the gaming fellowship that without Jordan Mechner’s classic platformer, Lara Croft wouldn’t have a job. Tomb Raider was the adaptation of Prince of Persia the way Fight Club as a movie was to its literary predecessor—providing dimensions to its characters and gravitas to its themes. Even now as Tomb Raider: Anniversary—Crystal Dynamics’ modern-day remake of the original money maker—hits store shelves, it is still quite obviously influenced by the Sands of Time trilogy’s wall-running defiance of gravity that David Belle’s Parkour made so iconic.
But modern day platforming isn’t the only facet of media that has been amazed and inspired by Mechner’s work. Much like his first game, Karateka—a popular mid-80’s fighting game now completely forgotten—Prince of Persia was considered an outstanding graphical achievement due to Mechner’s use of rotoscoping—having his brother David jump around like a madman to get the animations just right.
Now, after 18 years, Ubisoft has once again re-imagined this poor man’s 1,001 Nights tale, keeping the core game completely intact while updating the graphics, making PoP: Classic the single best looking XLBA game so far—yes, better than Geometry Wars. And while the game is shiny, it’s that core gameplay that make it both addicting as hell and super frustrating. The levels are deep, and actually make much more sense with a graphical upgrade. But the game has to be completed in 60 minutes, or you’re toast—and there’s no Andy Roony to cheer you on or give you a motivational commentary. The time limit is a complete bugger, and sometimes balancing beating the clock, beating traps, and beating foes can become infuriating. But all of that gives it that undefinable je ne sais quoi you feel when you know you’re playing a classic.
Peace
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Categories : Commentary, Live Marketplace, Old School, Xbox 360